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	<title>Z-Moves - Revision history</title>
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	<updated>2026-10-28T12:09:31Z</updated>
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		<id>https://en.padventures.info/index.php?title=Z-Moves&amp;diff=14549&amp;oldid=prev</id>
		<title>Stingu: Created page with &quot;==Which Pokémon Can Equip Z-Moves?== A Pokémon must be at least level 110 and meet at least one of the following conditions related to the crystal&#039;s type: * The Pokémon has the corresponding type. * It has unlocked a regular move of that type at its current level, even if the move is not selected in its active moveset. * Its species can learn a TM of that type. You do not need to own the TM or teach it to the Pokémon. &lt;br&gt; For example, a Pokémon that can learn a Wat...&quot;</title>
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		<updated>2026-10-28T01:11:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Which Pokémon Can Equip Z-Moves?== A Pokémon must be at least level 110 and meet at least one of the following conditions related to the crystal&amp;#039;s type: * The Pokémon has the corresponding type. * It has unlocked a regular move of that type at its current level, even if the move is not selected in its active moveset. * Its species can learn a TM of that type. You do not need to own the TM or teach it to the Pokémon. &amp;lt;br&amp;gt; For example, a Pokémon that can learn a Wat...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Which Pokémon Can Equip Z-Moves?==&lt;br /&gt;
A Pokémon must be at least level 110 and meet at least one of the following conditions related to the crystal&amp;#039;s type:&lt;br /&gt;
* The Pokémon has the corresponding type.&lt;br /&gt;
* It has unlocked a regular move of that type at its current level, even if the move is not selected in its active moveset.&lt;br /&gt;
* Its species can learn a TM of that type. You do not need to own the TM or teach it to the Pokémon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, a Pokémon that can learn a Water-type TM is eligible to equip Waterinium Z, even if it does not have that TM equipped. A move that only becomes available at a higher level does not qualify the Pokémon until it reaches that level.&amp;lt;br&amp;gt;&lt;br /&gt;
Each Pokémon can have one Z-Move equipped. Each character can only have one Z-Move of each type equipped, including Pokémon stored in the inventory, main locker, and Market Locker.&lt;br /&gt;
&lt;br /&gt;
==Binding and Equipping==&lt;br /&gt;
* Use an unbound crystal and confirm to bind it to your character. This works similarly to Mega Stones.&lt;br /&gt;
* Summon the Pokémon you want to equip with a Z-Move.&lt;br /&gt;
* Use the bound crystal again and confirm to equip it on the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Removing Z-Moves and Transferring Pokémon==&lt;br /&gt;
Select the Pokémon, then choose the Remove Z-Crystal option from the context menu by holding Ctrl + right-clicking on the Poké Ball, or from the summoned Pokémon&amp;#039;s menu. Then confirm that you want to remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
You will receive the same bound Z-Move back. It will remain bound to your character and can be equipped on another eligible Pokémon, while respecting the type limit and any remaining cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is no space for the Z-Move in your inventory, it will be transferred to your locker. If neither your inventory nor your locker can accept it, the Z-Move will remain equipped on the Pokémon.&amp;lt;br&amp;gt;&lt;br /&gt;
A Pokémon with an equipped Z-Crystal cannot be transferred away from your character. This includes:&lt;br /&gt;
* trading,&lt;br /&gt;
* dropping,&lt;br /&gt;
* selling or listing its Poké Ball on the market,&lt;br /&gt;
* moving the Poké Ball inside a container,&lt;br /&gt;
* transferring the Pokémon to systems that move or consume it — such as daycare, auctions, certain quests, or fusions.&lt;br /&gt;
You must remove the Z-Move first.&amp;lt;br&amp;gt;&lt;br /&gt;
A backpack, parcel, or any other container holding such a Poké Ball also cannot be transferred to another player.&amp;lt;br&amp;gt;&lt;br /&gt;
Storing Poké Balls in your own locker is allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using Z-Moves==&lt;br /&gt;
The attack appears in the moves window and supports action bars, hotkeys, and WASD/Auto Cast. Action bars display the move&amp;#039;s icon rather than the crystal&amp;#039;s icon.&amp;lt;br&amp;gt;&lt;br /&gt;
To use a Z-Move, use the command &amp;#039;&amp;#039;&amp;#039;zm&amp;#039;&amp;#039;&amp;#039;. Set it up the same way you configured m1, m2, m3...&amp;lt;br&amp;gt;&lt;br /&gt;
The command automatically uses the Z-Move equipped on your active Pokémon, so you do not need to set up a separate hotkey for each type.&amp;lt;br&amp;gt;&lt;br /&gt;
These attacks cover a 15 × 15 tile area and deal damage in multiple pulses centered around the Pokémon. The attack area follows the Pokémon&amp;#039;s position between pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
You do not need to select a target. Using the attack in an empty area will still trigger its cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage is calculated using the game&amp;#039;s standard combat formula, taking type interactions and applicable modifiers into account.&amp;lt;br&amp;gt;&lt;br /&gt;
Some moves also apply additional effects or crowd control:&lt;br /&gt;
* Electric, Fire, and Poison — deal damage over time.&lt;br /&gt;
* Ground and Ice — trigger weather effects.&lt;br /&gt;
* Water and Dark — can pull eligible targets.&lt;br /&gt;
&lt;br /&gt;
==Cooldowns and Healing==&lt;br /&gt;
* 50 seconds per character for each Z-Move type. Different types have independent cooldowns.&lt;br /&gt;
* Transferring a Z-Move to another Pokémon does not reset that type&amp;#039;s cooldown.&lt;br /&gt;
* Removing and re-equipping a Z-Move, switching Pokémon, recalling it, storing its Poké Ball in the locker, or logging back in do not reset the cooldown. Cooldowns also continue while you are offline.&lt;br /&gt;
* Z-Moves share a 1.5-second casting exhaust with regular skills.&lt;br /&gt;
* Nurse Joy resets Z-Move cooldowns for the types equipped on the Pokémon she heals. A type equipped on a Pokémon stored in the locker will not be reset when healing the rest of your team.&lt;br /&gt;
* Revives, regular healing, and duel resets do not reset Z-Move cooldowns.&lt;br /&gt;
For example, Darkinium Z&amp;#039;s cooldown is tied to your character, so if you transfer this Z-Move from Charizard to Raichu, its cooldown will remain unchanged. Another type, such as Electrium Z, has its own independent cooldown.&lt;br /&gt;
&lt;br /&gt;
==What Happens After a Game Balance Change?==&lt;br /&gt;
If a future balance change causes a Pokémon to lose all the conditions that qualify it to use its currently equipped Z-Move, it will retain that Z-Move as legacy equipment.&lt;br /&gt;
It will remain usable, subject to the standard level requirements, cooldowns, and battle restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
Summoning the Pokémon, logging back in, or storing its Poké Ball in the locker will not remove this status.&amp;lt;br&amp;gt;&lt;br /&gt;
Removing the Z-Move ends this exception. You will receive a warning before removing a legacy Z-Move. Once removed, it can only be re-equipped if the Pokémon meets the current requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Canceling the removal preserves both the equipped Z-Move and its legacy status.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Z-Moves Table and How to Obtain Them==&lt;br /&gt;
The table includes all 18 supported types.&amp;lt;br&amp;gt;&lt;br /&gt;
The damage column shows the number of direct damage pulses × base damage per pulse, before applying the standard damage formula, resistances, and other modifiers.&amp;lt;br&amp;gt;&lt;br /&gt;
It does not include damage over time and does not guarantee a specific amount of HP damage.&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:zmoves01.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, you can obtain Z-Moves by completing quests in Alola (Alola Trials):&lt;br /&gt;
* Normalium Z and Fightinium Z — from Lima&amp;#039;s Trial ([[Lima&amp;#039;s Trial]]).&lt;br /&gt;
* Waterium Z — from Lana&amp;#039;s Trial ([[Lana&amp;#039;s trial]]).&lt;br /&gt;
* Firium Z — from Kiawe&amp;#039;s Trial ([[Kiawe&amp;#039;s trial]]).&lt;br /&gt;
* Grassium Z — from Mallow&amp;#039;s Trial ([[Mallow&amp;#039;s trial]]).&lt;br /&gt;
* Rockium Z — from Olivia&amp;#039;s Grand Trial ([[Grand trial]]).&lt;br /&gt;
* Ghostium Z — from Acerola&amp;#039;s Trial ([[Acerola&amp;#039;s trial]]).&lt;br /&gt;
* Electrium Z — from Sophocles&amp;#039; Trial ([[Sophocles trial]]).&lt;br /&gt;
and from [[Daily Boss]]:&lt;br /&gt;
* Darkinium-Z — from the daily boss [[Deathclaw]]&lt;br /&gt;
==What Do Z-Moves Look Like?==&lt;br /&gt;
You can see them here: https://forum.padventures.org/index.php?threads/z-moves-%E2%80%94-coming-with-the-next-client-update-server-restart.47239/#post-425993&lt;/div&gt;</summary>
		<author><name>Stingu</name></author>
	</entry>
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